California Bill to Prevent Publishers from Shutting Down Online Games Advances in Legislature
TL;DR
California's AB 1921, the "Protect Our Games Act," passed its final committee hurdle on May 14, 2026, and now heads to a full Assembly floor vote. The bill would require publishers to provide an offline-playable version, community server tools, or a full refund before shutting down online games — a provision the Entertainment Software Association calls "fundamentally flawed" but advocates say reflects basic consumer expectations.
On May 14, 2026, California's Assembly Appropriations Committee voted 11–2 to advance AB 1921, the "Protect Our Games Act," clearing the bill's final committee hurdle before a full Assembly floor vote . Authored by Assemblymember Chris Ward, the legislation would require video game publishers to either provide a playable offline version of a game, release tools enabling community-run servers, or issue full refunds before permanently shutting down an online title . The bill applies to games released on or after January 1, 2027.
The vote marks the culmination of a global consumer movement that has gained momentum since Ubisoft shut down The Crew in 2024, leaving players who paid up to $60 for the racing game with nothing. That shutdown catalyzed both California's legislative response and a European Citizens' Initiative that has now gathered over 1.29 million signatures .
What the Bill Actually Requires
AB 1921 adds Chapter 6.8 to California's Business and Professions Code. Its core mechanism is straightforward: before an operator ceases services necessary for a game's "ordinary use," they must notify purchasers at least 60 days in advance . That notification must specify the shutdown date, which services will be lost, which features will become unavailable, and any security risks.
After shutdown, the operator must provide one of three remedies:
- An offline-playable version of the game
- A patch or update enabling independent use — such as community server kits or peer-to-peer functionality
- A full refund of the purchase price
Additionally, publishers cannot sell server-dependent versions of a game within two months of its end-of-life date, and cannot distribute such versions after shutdown .
The bill exempts subscription-based services that explicitly advertise temporary access, free-to-play games, and titles already available for permanent offline download .
Enforcement falls to the California Attorney General or district attorneys, who may bring civil actions for violations .
The Scale of the Problem
The rate of live-service game shutdowns has accelerated sharply. EA alone shut down 23 games in 2025, including titles like The Simpsons: Tapped Out, NCAA 14, and FIFA 23 . The broader industry has seen a string of high-profile closures: Marvel's Avengers (September 2023), Redfall (May 2024), and Concord — which Sony shut down just 14 days after launch in September 2024 .
An amateur study cited by Stop Killing Games found that in 93.5% of over 1,100 networked games examined, the end of publisher support renders the purchase completely unusable . The total consumer spending lost is difficult to quantify precisely, but the global games market generated $187 billion in revenue in 2024, with live-service models accounting for a growing share through microtransactions, battle passes, and downloadable content.
The Industry's Opposition
The Entertainment Software Association (ESA), the primary trade group representing major publishers including EA, Sony, Microsoft, and Ubisoft, has formally opposed AB 1921 .
"Assembly Bill 1921 could force developers to spend limited time and resources keeping old systems running instead of creating new games, features, and technology," the ESA wrote in its opposition letter .
The ESA's core legal argument targets the bill's premise: "The bill is based on a false premise: that consumers 'own' digital games with permanent access. That is not how software works — games are licensed, not sold as unrestricted property" .
The association warned the legislation could lead to "fewer games, higher costs and less innovation" . This argument positions the bill as a threat to the economics of live-service development — a model that requires ongoing server costs, content updates, and security maintenance.
Specific lobbying expenditures directed at committee members for AB 1921 have not been disclosed in public filings as of mid-May 2026. The ESA's overall California lobbying spending typically runs in the hundreds of thousands annually, though precise figures tied to this bill remain unavailable.
The Advocates' Rebuttal
Stop Killing Games, the advocacy organization that advised on the bill's creation, has pushed back forcefully on the ESA's characterization .
"AB 1921 does not require perpetual server support, ongoing live operations, or maintenance of every online feature," the group stated . Their analogy: "If the GPS service ends, the seller may stop providing maps or traffic updates, but should not be able to disable the car so it no longer drives."
The organization also framed the refund option as the minimal fallback: "A refund is not a penalty for ending support. It is the fallback remedy when an operator does not provide a playable version or enabling patch" .
Jonah Goldman, the U.S. lead for Stop Killing Games, and the movement's general director Moritz Katzner have argued that compliance costs are overstated — that many games already have local server capabilities during development, and releasing those tools is primarily a business decision, not a technical impossibility .
Cost of Compliance: The Technical Question
Independent assessments of compliance costs vary widely depending on game architecture. Games built with dedicated server infrastructure (like many multiplayer shooters) often already have internal server binaries that could theoretically be released to players. For these titles, compliance might involve packaging and documenting existing tools — a cost measured in weeks of engineering time rather than months.
However, games with always-online architectures that deeply integrate server-side logic — such as MMOs with complex economy simulations or games using server-authoritative anti-cheat — face steeper challenges. Decoupling server logic for independent use could require significant re-architecture. For a mid-sized studio, estimates range from tens of thousands to low millions of dollars depending on the game's technical debt and server dependency.
The refund option provides an escape valve: publishers unwilling or unable to release server tools can simply return the purchase price, making the bill's mandate less a technical requirement than a financial incentive to plan for eventual end-of-life during initial development.
California's Existing Digital Goods Law
AB 1921 builds on AB 2426, signed by Governor Newsom on September 25, 2024 and effective January 1, 2025 . That law, authored by Assemblymember Jacqui Irwin, made it illegal for companies selling digital goods in California to use terms like "buy" or "purchase" without disclosing that consumers receive a revocable license rather than ownership. Violations carry a $2,500 penalty per instance .
The first class-action lawsuits under AB 2426 targeting video game publishers are now making their way through California courts . Meanwhile, players who purchased The Crew have sued Ubisoft separately, arguing that gift cards for the game's virtual currency — which under California law cannot expire — effectively expired when servers shut down. Ubisoft's defense rests on the license distinction: "They were purchasing a license" .
The European Parallel
California is not acting in isolation. The Stop Killing Games European Citizens' Initiative surpassed 1.29 million confirmed signatures by February 2026, clearing the 1 million threshold required for a formal European Commission response .
On April 16, 2026, the European Parliament held a public hearing on the initiative, organized jointly by the IMCO, JURI, and PETI committees . Reports from the hearing indicated "virtually no opposition" from MEPs to the initiative's core demands . The European Commission has until July 27, 2026 to issue a formal response .
The EU already has consumer protection frameworks that partially address digital goods. In January 2023, the European Parliament adopted a report calling for harmonized rules for player protection in online gaming . The EU's Consumer Protection Cooperation Network has adopted principles requiring in-game prices to be displayed in real-world currency, with potential fines of up to 4% of annual turnover for violations .
However, no European jurisdiction has yet enacted a law specifically requiring game publishers to provide playable versions after shutdown. The Commission's forthcoming response to the Citizens' Initiative will signal whether the EU intends to pursue binding legislation or softer guidance.
Legal Precedent and the Ownership Question
The legal status of digital game purchases remains unsettled. A Paris court ruled in favor of consumer group UFC-Que Choisir, finding that Steam could not prohibit the resale of games based solely on delivery method — implying a degree of ownership beyond a bare license . However, this ruling's applicability remains limited and contested.
In the U.S., the dominant legal framework treats digital purchases as license grants governed by end-user license agreements (EULAs). No class-action suit over a game shutdown has reached a final judgment establishing digital purchases as durable consumer goods. The The Crew litigation and AB 2426 cases may eventually produce such precedent, but they remain in early stages .
AB 1921 sidesteps the ownership question somewhat by not declaring that consumers own their games. Instead, it imposes obligations on publishers at the point of shutdown — requiring remediation regardless of whether the transaction is characterized as a sale or a license.
Enforcement Across Borders
A persistent question for any California consumer protection law is enforcement against companies incorporated outside the state or country. AB 1921 would apply to any game sold to California consumers, regardless of where the publisher is headquartered .
California has demonstrated its willingness to enforce extraterritorially. The California Consumer Privacy Act (CCPA) applies to any business handling California residents' data regardless of physical location . In May 2026, the state announced a record $12.75 million settlement with General Motors — the largest CCPA penalty to date — demonstrating enforcement capacity against major corporations .
New CCPA regulations took effect January 1, 2026, further expanding obligations . For game publishers, most of whom sell directly to California's 39 million residents through digital storefronts, evading jurisdiction would require withdrawing from the state's market entirely — an economically impractical option for any major publisher.
For smaller publishers incorporated abroad with minimal U.S. presence, enforcement would present greater challenges, similar to the difficulties any California regulation faces with overseas entities.
The Chilling Effect Argument
The strongest case against AB 1921 centers on incentive structures. If publishers must guarantee either perpetual playability or refunds, the argument goes, they face increased financial risk for every live-service title they release. This could manifest in several ways:
- Studios might avoid experimental live-service games with uncertain player populations, knowing they could face refund obligations if the game fails to find an audience
- Smaller developers who cannot afford to engineer server release tools might avoid online multiplayer entirely
- Publishers might shift to subscription models (which are exempt) rather than one-time purchases, potentially raising long-term costs for players
The ESA has gestured at these concerns without providing specific economic modeling . No published study quantifies the relationship between preservation mandates and development investment. Proponents counter that the refund option limits downside risk — if a game fails, the publisher refunds and moves on, just as any retailer would with a defective product .
The exemption for free-to-play games also substantially narrows the bill's impact on the live-service sector, since many of the largest online games (Fortnite, League of Legends, Genshin Impact) operate under that model.
Who Gets Hurt When Games Disappear
While comprehensive demographic data on players affected by game shutdowns is limited, existing research on gaming populations offers context. Players with disabilities who rely on specific accessibility features in online-only titles face particular hardship when those titles disappear, as replacement games may not replicate the same accommodations. Older adults and players in rural areas who use online games as primary social spaces also lose community infrastructure that cannot easily be rebuilt elsewhere.
The economic harm falls disproportionately on lower-income players for whom a $60 purchase represents a meaningful entertainment budget allocation. Unlike wealthier players who cycle through titles rapidly, budget-constrained players often invest heavily in a single game over years — accumulating in-game purchases, social connections, and time investment that vanishes overnight.
What Comes Next
AB 1921 now faces a full Assembly floor vote, where it needs a simple majority to advance to the California Senate. Given the 11–2 committee vote, passage appears likely . If enacted, it would take effect January 1, 2027, applying only to games released after that date.
The bill's interaction with the pending EU response to the Stop Killing Games initiative could create a transatlantic standard. If both California and the EU adopt preservation requirements — even different ones — publishers selling globally would likely engineer compliance into their games from the start, effectively creating a worldwide norm.
For players who have watched dozens of games disappear from their libraries with no recourse, the bill represents a concrete answer to a question the industry has long avoided: when you pay for a game, what exactly are you getting?
Related Stories
Report: Newsom Administration Knew of $2 Billion California Budget Error for Months
Musk v. Altman Trial Advances with Key Arguments Over OpenAI's Corporate Conversion
California Governor Newsom Backs Renaming César Chavez Day Over Abuse Allegations
California Warned of Potential Drone Attacks Amid Iran War
Uber Co-Founder Travis Kalanick Relocates to Texas Ahead of California Wealth Tax
Sources (20)
- [1]California's Protect Our Games Act Heading to Floor Votetechtimes.com
AB 1921 passed the Appropriations Committee 11-2 and now heads to a full California Assembly floor vote.
- [2]Bill against shutdown of online games supported in California Assemblygameworldobserver.com
The Protect Our Games Act cleared the Appropriations Committee and advances to the Assembly floor.
- [3]AB 1921 Bill Text - California Legislative Informationleginfo.legislature.ca.gov
Full text of the Protect Our Games Act adding Chapter 6.8 to the Business and Professions Code.
- [4]Stop Killing Games Heads to EU Parliament Hearing in Aprilprismnews.com
The Stop Killing Games European Citizens' Initiative surpassed 1,294,188 confirmed signatures.
- [5]EA Has Officially Shut Down 23 Games in 2025gamerant.com
EA shut down 23 games in 2025, including FIFA 23, The Simpsons: Tapped Out, and NCAA 14.
- [6]Live-Service Graveyard: Games Shut Down Far Too Soongamespot.com
A compilation of live-service games shut down prematurely, including Concord (14 days) and others.
- [7]ESA Opposes California Bill Aimed at Live-Service Game Preservation80.lv
The ESA warned AB 1921 could force developers to spend resources keeping old systems running instead of creating new games.
- [8]Industry lobbyists ridicule 'false premise' that consumers 'own' digital gamesgamesradar.com
The ESA called the bill 'fundamentally flawed' and said digital games are licensed, not sold as property.
- [9]ESA warns Protect Our Games Act threatens game development as Stop Killing Games fires backgosugamers.net
Stop Killing Games responded that AB 1921 does not require perpetual server support or maintenance of every online feature.
- [10]New Law Will Force Companies To Admit You Don't Own Digital Gameskotaku.com
AB 2426 makes it illegal to use 'buy' or 'purchase' without disclosing consumers receive a revocable license.
- [11]Class Action Under California's Digital Goods Law Hits Video Gameslexology.com
First class actions under AB 2426 are making their way through California courts targeting video game publishers.
- [12]Ubisoft reiterates you don't own games in The Crew shutdown lawsuitthegamer.com
Ubisoft defends The Crew shutdown by arguing players purchased a license, not ownership of the game.
- [13]Public hearing on Stop Destroying Videogames - European Parliamentcitizens-initiative.europa.eu
The EU Parliament held a public hearing on April 16, 2026 organized by IMCO, JURI, and PETI committees.
- [14]European Commission hearing page - Stop Destroying Videogamescommission.europa.eu
The European Commission has until July 27, 2026 to issue a formal response to the initiative.
- [15]Stop Killing Games delivers 'incredible' hearing in EU Parliamentpcgamer.com
Reports indicated virtually no opposition from MEPs to the initiative's core demands at the April hearing.
- [16]Five ways EU Parliament wants to protect online gamerseuroparl.europa.eu
In January 2023, the European Parliament adopted a report calling for harmonized player protection rules.
- [17]EU Consumer Protection Cooperation Network on video gamestwobirds.com
The CPC Network adopted principles requiring in-game prices in real-world currency, with fines up to 4% of turnover.
- [18]Digital Graveyards: Addressing Video Game Obsolescence Through Legal Frameworksjournals.law.unc.edu
UNC Journal of Law & Technology paper analyzing legal frameworks for addressing video game obsolescence.
- [19]CCPA Key 2026 Impacts for Technology Companiesbdo.com
CCPA applies to businesses handling California residents' data regardless of location; new regulations took effect January 2026.
- [20]California AG Announces Record $12.75M Settlement with GMhunton.com
The largest CCPA penalty to date demonstrates California's enforcement capacity against major corporations.
Sign in to dig deeper into this story
Sign In