ByteDance Sells Gaming Unit Moonton for $6 Billion to Saudi Investors
TL;DR
ByteDance has agreed to sell Moonton, the Shanghai-based developer of Mobile Legends: Bang Bang, to Saudi Arabia's Savvy Games Group for $6 billion—a $2 billion profit over its 2021 acquisition price. The deal marks ByteDance's complete exit from gaming as it redirects resources toward a $23 billion AI spending push, while extending Saudi Arabia's rapidly growing gaming empire past $16 billion in total acquisitions.
ByteDance, the Chinese tech conglomerate behind TikTok and Douyin, has agreed to sell its gaming subsidiary Moonton Technology to Saudi Arabia's Savvy Games Group for $6 billion . The deal, announced March 20, 2026, completes ByteDance's full retreat from the gaming industry and represents the single largest acquisition yet by the Saudi sovereign wealth fund's gaming arm.
The transaction gives ByteDance a $2 billion return on the roughly $4 billion it paid to acquire Moonton in 2021 . For Saudi Arabia's Public Investment Fund, which controls Savvy Games, the purchase adds a studio with over 110 million monthly active players and 1.5 billion total downloads to a gaming portfolio that now spans mobile, esports, and augmented reality .
What ByteDance Is Selling
Moonton Technology, founded in 2014, is best known as the developer and publisher of Mobile Legends: Bang Bang (MLBB), one of the most popular mobile multiplayer online battle arena (MOBA) games in the world . The game dominates Southeast Asian markets—Indonesia, the Philippines, Malaysia, and Thailand account for the vast majority of its player base and revenue .
MLBB generated approximately $195 million in in-app purchase revenue in 2024, with a historical peak of $222 million in 2021 . Through mid-2025, the game had earned $111.8 million, putting it on pace for another year near $200 million . By lifetime revenue, Mobile Legends has surpassed $500 million in consumer spending .
Moonton employs between 1,600 and 2,000 people across offices in Shanghai (headquarters), Singapore (regional hub for Southeast Asia), Indonesia, Malaysia, the Philippines, and Los Angeles . Under the deal terms, CEO Yuan "Justin" Zhang Yunfan will remain in his position, the existing management team stays intact, and employees will receive incentive packages including accelerated vesting of long-term compensation .
A ByteDance representative described the sale as "a natural next step in [Moonton's] journey" toward continued growth .
Why ByteDance Is Getting Out of Gaming
The Moonton sale is the final act in a multi-year strategic retreat. ByteDance entered gaming aggressively around 2019, building the Nuverse brand and acquiring studios including Moonton. By late 2023, the strategy had soured. The company restructured Nuverse, laying off hundreds of employees at its Shanghai-based Wushuang Studio and shutting down 101 Studio . In 2024, ByteDance divested three additional gaming units—two to Tencent Holdings and one to a Tencent-backed subsidiary of China Ruyi Holdings .
Three factors drove the exit:
China's regulatory environment. Beijing's 2021 crackdown on the gaming industry—including playtime restrictions for minors, a months-long freeze on new game licenses, and invasive content reviews—created sustained uncertainty for developers. ByteDance, which had fewer established titles than competitors like Tencent or NetEase, was especially exposed to licensing risk .
The AI spending race. ByteDance plans to spend $23 billion on AI infrastructure in 2026, up from roughly $22 billion (RMB 150 billion) in 2025 . About $14 billion of that is earmarked for Nvidia chips alone . The company's leadership concluded that capital and engineering talent tied up in gaming could generate higher returns in generative AI, where ByteDance is building large language models to compete with OpenAI and domestic rivals like DeepSeek .
TikTok's legal and financial pressures. While ByteDance has not publicly linked the Moonton sale to TikTok's ongoing legal battles in the United States—where a sale-or-ban law was upheld by the Supreme Court in January 2025 —the company's fourth-quarter profit declined even as it built cash flow for its AI business . Monetizing non-core assets to fund strategic priorities is a straightforward financial decision.
ByteDance has not indicated that Chinese regulators pressured the sale. The decision appears commercially motivated: gaming was a money-losing diversification bet that never reached the scale needed to compete with Tencent's dominance. The company is simply reallocating capital toward AI, where it sees a clearer competitive advantage.
The Buyer: Saudi Arabia's Growing Gaming Empire
Savvy Games Group was established in 2021 as a subsidiary of Saudi Arabia's Public Investment Fund (PIF), the kingdom's $930 billion sovereign wealth fund . Its mandate: make Saudi Arabia a global gaming hub as part of the Vision 2030 economic diversification plan.
In September 2022, Savvy announced a $37.8 billion investment target for the gaming sector, with $13.3 billion allocated specifically for acquisitions of developers and publishers . The Moonton purchase brings Savvy's total acquisition spending past $16 billion.
Key Savvy acquisitions to date:
- Scopely (2023): $4.9 billion for the mobile game publisher behind Monopoly GO and other titles
- Niantic (2025): $3.5 billion for the augmented reality studio that created Pokémon GO
- ESL and FACEIT (2022): $1.5 billion for the two leading esports tournament organizers
- VSPO (2024): $265 million investment in the Chinese esports company
- Moonton (2026): $6 billion
PIF has also taken direct equity stakes in Electronic Arts, Take-Two Interactive, Activision Blizzard (before its acquisition by Microsoft), Capcom, and Nintendo .
The Moonton deal aligns with Savvy's stated goal of owning studios that produce live-service games with large, engaged player bases. MLBB's 110 million monthly active users, concentrated in Southeast Asia's fast-growing mobile gaming markets, fit that profile.
The Sportswashing Question
Saudi gaming acquisitions consistently draw accusations of "sportswashing"—using entertainment investments to rehabilitate a government's international reputation while deflecting attention from its human rights record .
Human Rights Watch has documented Saudi Arabia's use of sports investments for reputational purposes . Amnesty International's Dana Ahmed told CNN that "Saudi Arabia is investing billions in esports, a field thriving on online interactions, while cracking down on any form of critical online expression with harsh prison terms and even a death sentence" . Americans for Democracy and Human Rights in Bahrain has specifically criticized Saudi-hosted esports events as vehicles for burying human rights criticism .
Defenders of Saudi gaming investment argue that economic diversification is a legitimate policy goal, that Savvy operates its acquisitions with commercial autonomy, and that Scopely and other studios have continued operating normally post-acquisition without evidence of content censorship . Brian Ward, Savvy's CEO, has stated publicly that the company's acquisition strategy is driven by commercial returns, not political objectives .
The tension is real but the specific harms of the Moonton transaction—beyond the general objections to Saudi government wealth—remain largely theoretical. Savvy has not, to date, imposed content restrictions on its acquired studios or used them as vehicles for Saudi propaganda. The more concrete concern may be data privacy: Moonton collects personal data from over 110 million monthly users, and transferring that data from Chinese to Saudi government-adjacent ownership raises questions about how user information will be protected, particularly for players in countries with strict data protection laws .
Regulatory Hurdles and National Security Questions
The deal requires regulatory approvals in China and Saudi Arabia. Whether it will trigger scrutiny from the Committee on Foreign Investment in the United States (CFIUS) is less clear—Moonton is a Chinese company being sold to a Saudi buyer, without direct US assets, though it does operate a Los Angeles office and has American users .
The CFIUS question has become more pointed in light of the separate, larger controversy around the proposed Saudi-backed acquisition of Electronic Arts. In that deal—a $55 billion buyout involving PIF, Jared Kushner's Affinity Partners, and Silver Lake—US Senators Richard Blumenthal and Elizabeth Warren wrote to CFIUS raising concerns about Saudi government access to EA's user data, AI technology, and content decisions . They argued that PIF control over EA "could extend to influencing or directing the company's design, features, and product decisions to advance the Saudi government's specific and long-term objectives" .
Those same concerns apply in principle to Moonton, though at a smaller scale and with a predominantly Asian rather than American user base. No US lawmakers have publicly raised objections to the Moonton transaction specifically.
For players, the immediate impact appears minimal. Savvy has committed to retaining Moonton's management and operational independence . The studio will continue operating from Shanghai, and MLBB's servers and live operations are expected to continue without interruption.
What This Means for the Gaming Industry
The Moonton sale sits at the intersection of three larger trends:
Chinese tech retrenchment. ByteDance joins a list of Chinese tech companies that have scaled back or exited gaming under regulatory pressure. The signal to foreign investors is mixed: ByteDance made a 50% return on a five-year hold, but the broader message is that Beijing's regulatory environment can force even profitable divisions onto the chopping block.
Sovereign wealth fund consolidation. Saudi Arabia is on pace to become one of the largest owners of gaming IP in the world. With Scopely, Niantic, ESL/FACEIT, and now Moonton, Savvy controls studios across mobile, AR, esports, and MOBA genres. The $37.8 billion investment target announced in 2022 is now roughly 43% deployed through acquisitions alone .
Southeast Asian gaming's rising value. Indonesia, the Philippines, and other Southeast Asian markets represent some of the fastest-growing mobile gaming audiences globally. Moonton's dominance in these markets—where MLBB is a cultural institution comparable to League of Legends in South Korea—made it an attractive asset at a premium valuation .
What Remains Unknown
Several questions remain unanswered as the deal moves toward closing:
- Financing structure. Whether Savvy is paying $6 billion in cash, using debt financing, or structuring earnouts tied to Moonton's future performance has not been disclosed .
- Data governance. How Moonton will handle user data under Saudi ownership—particularly for users in the European Union, where GDPR applies—has not been addressed publicly.
- Chinese regulatory approval. Beijing has previously blocked or delayed cross-border tech deals. Whether the Chinese government views the sale of a major Shanghai-based studio to a foreign sovereign wealth fund as routine or sensitive remains to be seen.
- CFIUS review. The threshold for CFIUS jurisdiction over a Chinese-to-Saudi transaction involving a gaming company with US operations is untested in this specific configuration.
The deal is expected to close by the end of Q1 2026 . If it proceeds as planned, ByteDance will have fully exited gaming within three years of its strategic pivot—and Saudi Arabia will have added another major franchise to what is fast becoming the world's most ambitious government-backed gaming portfolio.
Related Stories
ByteDance Builds Massive AI Supercluster in Malaysia with NVIDIA Chips
FBI Warns Foreign Apps May Harvest Americans' Data Without Installation
Apple's Viral TikTok Strategy Targets Gen Z
Trump Administration Set to Receive $10 Billion Fee for Brokering TikTok Deal
Canada Approves TikTok Operations with New Security Measures
Sources (23)
- [1]Savvy Agrees to Buy ByteDance Game Studio Moonton for $6 Billionbloomberg.com
ByteDance agreed to sell Moonton Technology to Savvy Games Group for $6 billion, marking the final stage of ByteDance's retreat from gaming.
- [2]ByteDance Sells MLBB Publisher Moonton for $6B to Saudi Savvy Games Groupescharts.com
Savvy Games Group acquires Moonton for $6 billion. Over 2,000 staff across China, Singapore, and Southeast Asia. Management team retained with employee incentives.
- [3]ByteDance sells games studio Moonton to Saudi firm for over US$6 billion amid pivot to AIscmp.com
ByteDance divests Moonton amid AI pivot. CEO Zhang Yunfan stays. Employees receive accelerated vesting. ByteDance's fourth-quarter profit declined as it built AI cash flow.
- [4]Savvy Games Group - Wikipediaen.wikipedia.org
Savvy Games Group established by PIF in 2021. Announced $37.8 billion gaming investment plan in September 2022. Acquired Scopely for $4.9 billion in 2023.
- [5]Moonton - Wikipediaen.wikipedia.org
Moonton Technology founded in 2014, developer of Mobile Legends: Bang Bang. Acquired by ByteDance for approximately $4 billion in 2021.
- [6]Mobile Legends: Bang Bang Statistics (2026)rec0ded88.com
MLBB has 110 million monthly active users as of January 2026. In-app purchase revenue totaled $194.99 million in 2024. Southeast Asia dominates player base.
- [7]Mobile Legends Revenue Passes $500 Million as Southeast Asia Powers Explosive Growthsensortower.com
Mobile Legends surpassed $500 million in lifetime consumer spending, driven primarily by Indonesia, Philippines, and Malaysia.
- [8]About Us - Moonton Gamesen.moonton.com
Moonton operates offices in Shanghai, Singapore, Indonesia, Malaysia, Philippines, Los Angeles, and other locations with over 1,600 employees globally.
- [9]Moonton Games Company Profilecraft.co
Moonton Games employs between 1,600 to 2,000 people worldwide across offices in China, Southeast Asia, and North America.
- [10]China gaming crackdown: ByteDance cuts hundreds of jobs from its video game operationsscmp.com
ByteDance cut hundreds of gaming jobs in Shanghai and Hangzhou amid China's gaming license freeze and regulatory crackdown on the industry.
- [11]ByteDance Plans $23B AI Investment in 2026 Amid US Restrictionswebpronews.com
ByteDance plans $23 billion in AI infrastructure spending in 2026, with approximately $14 billion for Nvidia chip acquisitions.
- [12]ByteDance Reportedly to Boost 2026 AI Spend to $23Btrendforce.com
ByteDance plans to increase AI infrastructure spending to $23 billion in 2026, including a preliminary order for 20,000 H200 chips.
- [13]US Supreme Court Upholds TikTok Sale-or-Ban Lawhklaw.com
The US Supreme Court upheld the law requiring ByteDance to divest TikTok or face a ban in the United States, adding legal and financial pressure.
- [14]PIF - Savvy Games Group Portfoliopif.gov.sa
Savvy Games Group is a PIF subsidiary focused on making Saudi Arabia a global hub for gaming. Owns ESL, FACEIT, Scopely, and other gaming companies.
- [15]How Saudi Arabia's $38 billion investment will redefine the gaming industryfastcompanyme.com
Savvy Games announced $37.8 billion investment plan with $13.3 billion for acquisitions. Aims to create 39,000 jobs and 250 gaming companies by 2030.
- [16]Savvy Games Group completes acquisition of Scopely for $4.9 billionpif.gov.sa
Savvy Games Group completed the acquisition of US mobile game publisher Scopely for $4.9 billion in July 2023.
- [17]How Savvy aims to grow its games empire after $3.5bn Niantic dealpocketgamer.biz
Savvy Games acquired Niantic for $3.5 billion in 2025. CEO Brian Ward says acquisitions are commercially driven. Combined acquisitions exceed $10 billion.
- [18]Saudi Arabia Buys Another 5 Percent Of Capcomblog.dynasage.com
Saudi Arabia's PIF increased its stake in Capcom, continuing its pattern of equity investments in major gaming publishers worldwide.
- [19]Saudi Government Uses European Football to Sportswash its Reputationhrw.org
Human Rights Watch documents Saudi Arabia's use of sports investments to improve international reputation while deflecting from human rights concerns.
- [20]Diverting attention from human rights abuses: the Esports World Cup in Saudi Arabiaadhrb.org
ADHRB criticizes Saudi-hosted esports events as vehicles for sportswashing, noting the kingdom's record on free expression and LGBTQ+ rights.
- [21]A new esports tournament in Saudi Arabia promises to be a game-changer – but it's also caused divisioncnn.com
Amnesty International's Dana Ahmed: Saudi Arabia invests billions in esports while cracking down on critical online expression with harsh prison terms.
- [22]Saudi Sportwashing in Esportsadhrb.org
Americans for Democracy and Human Rights in Bahrain argues Saudi esports investments serve as sportswashing to divert from human rights abuses.
- [23]Blumenthal & Warren Sound Alarm on Acquisition of American Video Game Producer by Saudi Arabia's Sovereign Wealth Fundblumenthal.senate.gov
Senators Blumenthal and Warren urged CFIUS to investigate Saudi PIF's role in the EA acquisition, citing concerns over user data, AI, and content control.
Sign in to dig deeper into this story
Sign In