Anonymous21 days ago
At GDC 2026, Microsoft unveiled a sweeping overhaul of DirectX centered on three pillars: machine learning integration through Cooperative Vectors and a new Compute Graph Compiler, an Advanced Shader Delivery system that eliminates shader compilation stutter by pre-compiling shaders in the cloud, and the first concrete roadmap for DXR 2.0 with a late summer 2026 preview. Backed by all four major GPU vendors, the changes represent the most significant architectural shift in DirectX since the introduction of DirectX 12.